Telltale Music Tools Bittersweet Edition

I’ve just released new versions of Telltale Music Extractor and Telltale Speech Extractor. They now support every Telltale game ever released.

Sources suggest that the final two episodes of The Walking Dead Season 4 may yet be completed. If that happens then I’ll update the programs. Soon  when I get time I’ll also release a new version of Telltale Explorer and upload my Telltale decoding library to Github.

The end of Telltale and the shoddy way its employees were laid off is incredibly sad and an unworthy ending to a company that made some fantastic games.

Download Telltale Music Extractor here and Telltale Speech Extractor here.

Thimbleweed Park Explorer Updated (already)

A few days ago I released Thimbleweed Park Explorer and said that pull requests and fixes were welcome. I wasn’t actually expecting any – in the last 15 years there’s only been a few times that people have actually contributed code.

However the wonderfully named NorTreblig contributed a host of fixes and improvements that made a new release necessary. Thanks to them this new release:

  • Adds support for older versions of the game – so all Windows versions should now work regardless of which patch you have.
  • Fixes a bug where the last 2 files in ggpack2 were dumped incorrectly.
  • Fixes a bug where the Randsome DLC packfile ggpack3 couldnt be selected.

Download it here.

New program – Thimbleweed Park Explorer

I’ve just released a new program Thimbleweed Park Explorer. Like my other explorer programs it lets you view, extract and convert resources from the game.

The format of the resource files changed slightly in the various updates the game received so it’ll only work with the latest version. Currently thats version 1421.958 (you can see the version in the bottom right of the options screen).

Download it here.

 

I wasn’t planning to make an explorer tool for Thimbleweed Park but I wanted to relearn C# and needed a test project. The source is on my Github, there are 3 filetypes that I haven’t had time to decode so pull requests and fixes are welcome.

Telltale Music Extractor Supports New Games

Telltale Music Extractor hasn’t been updated in a year so I’ve released a new version.

It adds support for The Walking Dead: A New Frontier, Episode 1 of Batman: The Enemy Within, Episodes 1 and 2 of Guardians of the Galaxy and Episodes 1 and 2 of Minecraft Story Mode Season 2.

I’ve added skeleton support for the unreleased episodes of Batman, Guardians and Minecraft. So they should work when released without me needing to update the program.

Download it here.

USB Disk Ejector Updated

I’ve just uploaded a new version of USB Disk Ejector.

This release fixes inconsistencies with its handling of memory cards, changes the ‘bring to front’ hotkey so its a show/hide toggle and adds a /EJECTCARD switch to let you eject memory cards from the command line.

The full list of changes can be seen in the readme.

Download it here.

Atoms app updated

My mobile game Atoms has been updated. You can now choose the board size when starting a game.

Atoms is a remake of the classic amiga game of the same name. It is free and guaranteed to be more fun than sticking a fork in your eye.

Download it here:
Get it on Google Play

DoubleFine Explorer Fixed

There was a problem with the last version of DoubleFine Explorer – some files in Full Throttle Remastered weren’t dumped correctly.

I’ve now fixed this, many thanks to Nor Treblig for spotting the error.

Download it here.

Introducing The Vault

Over the years many brilliant tools have been created and many of these used to be hosted on Lucashacks. Unfortunately, during one of Mixnmojo’s many catastrophes Lucashacks was lost, the SCUMM Revisited website went with it and recently Lucasforums disappeared too.

This means that there’s lots of information and tools that have disappeared from the internet. In an effort to fix this I’ve created The Vault – a section on this site where I’m hosting all the SCUMM/Lucasarts tools that have disappeared. I’ve uploaded 27 tools today and there’s still more to add.

Just to make it clear – none of these tools were written by me – they are hosted here for posterity.

Visit The Vault and have a look.