DoubleFine Explorer – Now supports DOTT Remastered

BernardCrowbarSmall

It took a little longer than expected but today I’ve released a new version of DoubleFine Explorer with support for Day of the Tentacle Remastered.

I’ve added decoders for the images, costumes, fonts and audio so these can all be viewed/played and dumped.

The engine used in DOTT seems to be the ‘Remonkeyed engine’ that was used for the Monkey Island special editions. There are changes of course, particularly to how images are stored but much of it seems to be the same.

Download it here.

Telltale Speech Extractor updated and Music Extractor fixed (again)

Telltale Speech Extractor updated and Music Extractor fixed (again)

I’ve just uploaded a new version of Telltale Speech Extractor. It now supports Tales from the Borderlands Episodes 2-5, Game of Thrones Episodes 2-5 and Minecraft Story Mode Episodes 1 and 2. There’s a few extra voice files for Minecraft, see the readme for more information on that.

Download it here.

I’ve also updated Telltale Music Extractor again to fix music dumping from .bank files – that’s the music used in Game of Thrones and Minecraft Story Mode. Its now much quicker and produces better quality audio.

I should also mention that it still requires a lot of space when dumping (at least 4GB) because it produces uncompressed wav files for some games. Many thanks to David Johnson and MrPowerGamerBR for their help in testing the previous wonky version and making me realise that I had to find a better solution.

Download it here.

Telltale Music Extractor updated. Now dumps all music again.

Telltale Music Extractor updated. Now dumps all music again.

As promised, I’ve updated Telltale Music Extractor; it now supports Game of Thrones Episodes 2-5, Tales From The Borderlands Episodes 2-5 and Minecraft: Story Mode Episodes 1 and 2.

I’ve also fixed the problems with missing music in Game of Thrones. In practice this meant that I had to switch languages to C++ and write a custom .bank file dumper. This was a huge pain, but it does mean that all music is now dumped.

The complexity of the new dumping system may mean that I’ve made some mistakes so please let me know if you think its not dumping all the music from Game of Thrones or Minecraft. Also please be aware that dumping from these games requires a lot of space and takes a long time – the music is dumped as uncompressed wav’s and will take up at least 4GB of space. There are a few more things to watch out for, see the readme for more information.

Download it here.

[Edit] – I know the dumping for Game of Thrones and Minecraft is still a bit wonky – I think I’ve found an even better way of dumping from these games but it’ll take a few days to test.

[Edit 2] – Fixed in the latest version.

New website, toast-making function coming in future update

New website, toast-making function coming in future update

Apparently people browse the internet on phones and tablets now and Google is downranking sites that aren’t optimized for mobile devices. Although this clashes with my nostalgic view of everyone using an Amiga 1200 and 33.6k modem I cant ignore Google rankings.

So here’s my new website; its responsive, mobile friendly and will probably make toast too if needed. Now that’s out of the way I’m going to get back to making software. I’ve been updating a number of my programs and will release new versions next week.

DoubleFine Explorer Now Supports Grim Fandango Remastered

Manny

I’ve added support for Grim Fandango Remastered to DoubleFine Explorer. The original files can still be decoded with SCUMM Revisited, so in this release I’ve concentrated on adding support for the newer stuff introduced in the Remastered version. That mostly boils down to viewing/decoding/dumping the audio and images. The main features added to support Grim Remastered are:

  • The .mcb files in MATERIALS.LAB are the new textures – these can all be viewed and batch saved.
  • The music and voices as well as the new commentary audio can all be played back and batch saved.
  • The concept art in IMAGES.LAB are just normal png images and can be viewed and saved.

This release uses VIMA decoding code from the legendary Jimmi Thøgersen (Serge), many thanks to him. Although its 15 years old, his most famous tool SCUMM Revisited 2 is still the goto tool for anything related to the SCUMM engine and it works with Grim Remastered.

Download DoubleFine Explorer here.

Telltale Music and Speech Extractor Both Updated

I’ve added support for Game of Thrones episode 1 to Telltale Music Extractor and Telltale Speech Extractor.

As I’ve done previously, I’ve added skeleton support for the remaining episodes – assuming that the file format and naming convention remain the same, the new episodes should work without me needing to update the program.

Amongst other changes the speech extractor has now caught up with the music extractor and lets you open individual ttarch files.

Download them here.

[Edit] – It seems that Game of Thrones stores some of its music differently. At the moment only a small number of tracks are dumped by the Music Extractor. The Speech Extractor still works fine.

[Edit2] – This is now fixed in the new version of the Music Extractor

DoubleFine Explorer Bugfix

DoubleFine Explorer Bugfix

I’ve updated DoubleFine Explorer. The full list of changes is:

  • Fixed a bug that stopped the streaming music in Brutal Legend from decoding.
  • Added partial support for Psychonauts. Right now the data2.pkg file and parts of the level pack files work. I would still recommend that people use Psychonauts Explorer in most cases.
    The only reason for using this for Psychonauts at the moment is if you have the new Steam or GOG version of the game. The level pack files have changed in these and cant be opened in Psychonauts Explorer.

Download it here.