I’ve added support for Grim Fandango Remastered to DoubleFine Explorer. The original files can still be decoded with SCUMM Revisited, so in this release I’ve concentrated on adding support for the newer stuff introduced in the Remastered version. That mostly boils down to viewing/decoding/dumping the audio and images. The main features added to support Grim Remastered are:
- The .mcb files in MATERIALS.LAB are the new textures – these can all be viewed and batch saved.
- The music and voices as well as the new commentary audio can all be played back and batch saved.
- The concept art in IMAGES.LAB are just normal png images and can be viewed and saved.
This release uses VIMA decoding code from the legendary Jimmi Thøgersen (Serge), many thanks to him. Although its 15 years old, his most famous tool SCUMM Revisited 2 is still the goto tool for anything related to the SCUMM engine and it works with Grim Remastered.
Download DoubleFine Explorer here.
3 thoughts on “DoubleFine Explorer Now Supports Grim Fandango Remastered”
Aw, you reused that nasty VIMA code? 🙂
Just a sec – if you read C# – and your contact page works – I’ll send you a more maintainable version. 😉
I still find it amazing that even with embedded assembly it all still worked after all this time. If you’ve got a C# version I’ll happily grab it!
Just wanted to say thanks for the hard work for all these years =)
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