flip_frame()=0 | renderer | [pure virtual] |
get_sound_renderer()=0 | renderer | [pure virtual] |
init_frame(const point &size)=0 | renderer | [pure virtual] |
lock_frame(int frame)=0 | renderer | [pure virtual] |
save_current() | renderer | [inline, virtual] |
set_palette(const palette &pal)=0 | renderer | [pure virtual] |
start_decode(const std::string &fname, int version, int nbframes)=0 | renderer | [pure virtual] |
unlock_frame()=0 | renderer | [pure virtual] |
wait(int ms)=0 | renderer | [pure virtual] |
~renderer() | renderer | [inline, virtual] |