base_renderer | Base class for easily creating renderer instances |
bitmap_file_renderer | renderer implementation that convert saves frames as .bmp files |
bitmap_renderer | renderer implementation that convert frames to windows DIB |
blitter | Class for handling blitting on a frame buffer |
channel | Interface for a sound channel (a track) |
chunck | Interface for chunck handling |
codec1_decoder | decoder for codec 1 and 3 |
codec37_decoder | decoder for codec 37 |
codec44_decoder | decoder for codec 21 and 44 |
color | Simple class for handling a color |
cont_chunck | Memory based chunck |
decoder | Base class for codec decompression |
ds_wave_out | DirectSound 8 sound renderer |
file_chunck | File based chunck |
file_ptr | Very small and fast wrapper for a ifstream |
font_renderer | renderer implementation specifically designed for font files |
imuse_channel | Class for a IACT sound channel (a The Dig track) |
mixer | The class for the player's sound mixer |
null_renderer | A null renderer |
palette | Simple class for handling a palette |
player | The SMUSH player class |
point | Simple class for handling both 2D position and size |
rect | Simple class for handling a rectangular zone |
renderer | Interface for general output (rendering) |
saud_channel | Class for a SAUD sound channel (a Full Throttle track) |
sound_renderer | Interface for sound output |
string_resource | Parser and map of string resources |
window_renderer | renderer implementation that convert shows frames in a window |