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san_player Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
base_rendererBase class for easily creating renderer instances
bitmap_file_rendererrenderer implementation that convert saves frames as .bmp files
bitmap_rendererrenderer implementation that convert frames to windows DIB
blitterClass for handling blitting on a frame buffer
channelInterface for a sound channel (a track)
chunckInterface for chunck handling
codec1_decoderdecoder for codec 1 and 3
codec37_decoderdecoder for codec 37
codec44_decoderdecoder for codec 21 and 44
colorSimple class for handling a color
cont_chunckMemory based chunck
decoderBase class for codec decompression
ds_wave_outDirectSound 8 sound renderer
file_chunckFile based chunck
file_ptrVery small and fast wrapper for a ifstream
font_rendererrenderer implementation specifically designed for font files
imuse_channelClass for a IACT sound channel (a The Dig track)
mixerThe class for the player's sound mixer
null_rendererA null renderer
paletteSimple class for handling a palette
playerThe SMUSH player class
pointSimple class for handling both 2D position and size
rectSimple class for handling a rectangular zone
rendererInterface for general output (rendering)
saud_channelClass for a SAUD sound channel (a Full Throttle track)
sound_rendererInterface for sound output
string_resourceParser and map of string resources
window_rendererrenderer implementation that convert shows frames in a window

Generated on Fri Aug 9 22:54:30 2002 for san_player by doxygen1.2.16